Web3 Gaming · Solana · Fractional CMO

Booh Brawlers

Over 4,000 players in the first 60 days and a vibrant, growing community. Advertising spend moved from a cost into a revenue-positive position, and the raise closed at $500k across the three…

Web3 Gaming · Solana · Fractional CMOFunded & scaled
The mandate

A meme-based Web3 mobile brawler on Solana. Raise capital, move the game from web to native mobile on iOS and the Play Store, plug into and grow the Solana community, and build a strategic user acquisition plan and monetisation loops, all while protecting token utility and market liquidity.

What RBX did

Led the shift from a web-based game to native mobile across iOS and Android, and connected the project into the Solana community to build real momentum. Built and ran a strategic user acquisition plan with monetisation loops, tuning ad spend until it paid for itself rather than just buying installs. Held token utility and market liquidity steady through the transition. Ran the capital raise over a three-month process, presenting at major investment events including Slush and TechArena alongside community raise events.

The outcome

Over 4,000 players in the first 60 days and a vibrant, growing community. Advertising spend moved from a cost into a revenue-positive position, and the raise closed at $500k across the three-month process.

4,000+
Players in 60 days
$500k
Capital raised
Revenue+
Ad spend turned profitable
Solana
Community built & grown

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