Over 4,000 players in the first 60 days and a vibrant, growing community. Advertising spend moved from a cost into a revenue-positive position, and the raise closed at $500k across the three…
A meme-based Web3 mobile brawler on Solana. Raise capital, move the game from web to native mobile on iOS and the Play Store, plug into and grow the Solana community, and build a strategic user acquisition plan and monetisation loops, all while protecting token utility and market liquidity.
Led the shift from a web-based game to native mobile across iOS and Android, and connected the project into the Solana community to build real momentum. Built and ran a strategic user acquisition plan with monetisation loops, tuning ad spend until it paid for itself rather than just buying installs. Held token utility and market liquidity steady through the transition. Ran the capital raise over a three-month process, presenting at major investment events including Slush and TechArena alongside community raise events.
Over 4,000 players in the first 60 days and a vibrant, growing community. Advertising spend moved from a cost into a revenue-positive position, and the raise closed at $500k across the three-month process.
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